Welcome to the May 2024 Balance Update!

Edit: This balance update is live as of 2024-05-14, 12:45 UTC

Full details of the changes are as follows:

Gargoyle family

Softskin updated

  • Softskin now also reduces damage by -90% and resists all status ailments
    • OLD: Softskin resists mana reductions.
    • NEW: Softskin reduces damage received by the Hero by -90%, and they resist all status ailments and mana reductions.
  • Affected heroes:
    • Garten
    • Pophit

Garten

  • Special Skill updated
    • Removed counterattack effect
      • OLD: All allies counterattack with 115% of the damage received and receive 50% of counterattack damage as boosted health for 4 turns.
    • Added direct health boost for all allies
      • NEW: Boosts health of all allies by 700.
    • Added Softskin cast for all allies
      • NEW: All allies except the caster receive Softskin.
  • Stats increased:
    • Attack: 1007 → 1048
    • Defense: 1042 → 1083
    • Health: 1689 → 1812

Pophit

  • Stats increased:
    • Attack: 1038 → 1079
    • Defense: 1025 → 1067
    • Health: 1645 → 1767

Investigator and Cultist families

Insanity updated

  • No longer affected by healing from status effects, Passive Skills, Minions and other secondary sources

Melancholia

  • Revived ally health increased: 66% → 70%
  • Revived ally Insanity reduced: 66 → 50
  • Insanity inflicted to self reduced: 60 → 55

Owl family

Passive Skill added: Mana Increase Reduction

  • Reduces the amount of mana increased by Special Skills by -80%.

Verus

  • Moonrise Strike damage increased: max 1000 → 1200 damage
  • Stats increased:
    • Attack: 1048 → 1075
    • Defense: 1019 → 1046
    • Health: 1732 → 1812
    • Bleed damage increased (due to Attack stat increase): 900 → 924 damage over 4 turns

Mariol

  • Moonrise Ward damage reduction increased: -600 → -700
  • Stats increased:
    • Attack: 1032 → 1060
    • Defense: 1048 → 1079
    • Health: 1701 → 1781

Livia

  • Stats increased:
    • Attack: 927 → 970
    • Defense: 1038 → 1081
    • Health: 1874 → 2004

Sun and Moon families

  • Costume Bonus increased for legendary Heroes
    • OLD: +13% attack/+13% defense/21% health/+5% mana generation
    • NEW: +16% attack/+16 defense/+25 health/+5% mana generation

Underwild family

  • Costume Bonus increased for legendary Heroes
    • OLD: +13% attack/+13% defense/+24% health/+5% mana generation
    • NEW: +17% attack/+17 defense/+26% health/+5% mana generation

Sand Empire family

  • Costume Bonus increased for legendary Heroes
    • OLD: +5% attack/+5% defense/+10% health/+5% mana generation
    • NEW: +15% attack/+15% defense/+20% health/+5% mana generation

Bo & Runt

  • Increased Element Link duration to be in line with other Heroes of the Month: 3 → 6 turns

Toon Gormek

  • Attack ailment replaced with defense ailment
    • OLD: The target and nearby enemies get -24% attack for 6 turns.
    • NEW: The target and nearby enemies get -24% defense for 6 turns.

Heroes of the Month

Alasie

  • Direct damage increased: 462% → 492%

Alasie (Costume)

  • Direct damage increased: 436% → 466%

Clarissa

  • Direct damage increased: 155% → 175%
  • Poison damage increased: 284 → 344 damage over 2 turns

Yang Mai

  • Direct damage increased: 310% → 340%
  • Stacking attack buff increased: +5% → +6%

Suzuna

  • Heal over time increased: 600 → 750 HP over 3 turns

We hope the adjustments above will help you field these Heroes in a wider range of situations. If you feel that your favorite Hero could really use a buff, please remember to let us know on our Community Forum.

As always, we will continue to keep an eye on all Heroes affected by this update in case further adjustments become necessary. Please refer to our Hero Balancing FAQ for why we occasionally make post-release balance adjustments.

Thank you for your continued interest and support. Best of luck in the battles!